The soon-to-be-infamous Area 32, never searched or explored by the PCs. Gnash! |
Pho scouted the hallway beyond the secret door, coming back with the news that a grate dropped from the ceiling blocked further progress. “I could probably do something about it if I had time,” she added, “but I could hear movement. However we open this thing, we have to plan to be attacked.”
A very brief flex-off made Vig the obvious choice to yank on the grate. Kedrin would assist, and be ready to heal him as events dictate. Pho, Zeppo and Mojo would stay back with ranged weapons ready – Mojo insisted his fingers were his weapons – and the group moved quickly into position behind the grate.
The grate had been crafted by a dwarven trapsmith, so it was no easy thing to break even its weakest piece. Vig pulled, and pulled, his greenish skin growing dark with the effort, his lips pulled back from his tusks. It would not budge.
A bored gnoll poked its head around the corner, took a moment to gulp with surprise, and howled; the howl turned into something from nightmare, his doggy yawp rising and rising into a scream of pain – for in the moment of that gnoll's howl, Mojo revealed what “my fingers are my weapons” really means.
A brief szzzzt accompanied a shaft of opaque, yellow-white light painted into reality by a gesture and word from Mojo – the shaft there one moment, connecting Mojo's hand with the chest of the gnoll, then gone. It left the gnoll in flaming agony and Mojo's place in the group ensured. Mercifully, the beast swooned from the agony and the screaming stopped. Beyond, the unmistakeable sounds of mobilization were plain.
Now time was of the essence. Vig hauled on the grate once more, twice more, straining terribly, and several gnolls moved into view, filling the hallway, moving with purpose and discipline. Vig pulled again, and no sooner did the grate release with a metallic thwang than Zeppo's entangle spell went off in the midst of the gnoll platoon.
Look away now, gentle reader, for this fight is less fight and more slaughter. Ignore the screams and the cries for mercy (even the ones that you understand, the way Pho understood the leader-gnoll cursing the clerics who declined to come to their aid). The gnolls, mired in vegetation that meant them ill, were picked off by the party easily – crossbow bolt, arrow, scorching ray, panther attack, gnome/bear attack – in the end, the gnolls simply met a force vastly more powerful, with predictable results.
The party pressed the advantage after the entangle spell stopped making the corridors a writhing mess. With their gnoll guards gone, the clerics withdrew into a deeper part of the complex, leaving the party to thoroughly loot their quarters without resistance. “See what I'm always saying? Evil is for wussies,” Kedrin opined. “No way I'd leave all my loot and notes and just go down in the dungeon. Weak. Now I want to kill them just on principle.”
Several lighted, formerly occupied rooms were now empty; these rooms were searched with obsessive exactitude, yielding a scroll, some coin, and another journal – this from someone named Geynor Ton. Ton (the journal revealed) is nominally in charge of what the letters call 'the dig.' He rants crazily about his feelings about his troglodyte peer (negative) and the Dark One (positive). He also points the party in the direction of Rastor – apparently the place they've been putting off traveling toward is the best place to contact this cult. “Guess we know where we're going once we're done here,” Zeppo joked, to shrugging looks of acceptance from all.
The only directions left are into the unlighted areas the clerics and gnolls weren't inhabiting. Two options presented themselves: A pitch-dark hallway, or a narrow staircase chipped out of solid rock. The group chose darkness, countering with light of their own, and alerted a group of ghouls hiding in a crypt at the end of the hallway.
The ghouls slid noiselessly out of hiding places, striking at Vig, who moved in the vanguard. Kedrin again channeled the light of Pelor, and the ghouls fell back from him in dismay. Again the party met a foe it could destroy with impunity, and set to the task with brutal efficiency – until Mojo spoke up, his voice cracking with hesitancy: “Hey, uh – don't kill that last one.”
Baffled, everyone paused, with Kedrin huffing in annoyance. Mojo sauntered forward, held his hand out to the ghoul, and then said a few quiet words: “Hey, buddy. Hey there. Let's go down this way, yeah?”
Meekly, the ghoul turned and followed Mojo out of the crypt. Mojo motioned for everyone to follow; whatever their feelings at that moment, everyone did. In silence, the living followed the dead out of the crypt and, at Mojo's prompting, down the narrow stairway into a colder darkness.
Mojo's gambit paid off immediately. Halfway down the long stairs, another ghoul burst from hiding to attack the sorceror, but his charmed ghoul intervened. The breath the group had been holding was suddenly let loose, and laughter rang down the stairwell. Figuring their cover blown, the group took a moment for a little side-wagering while the ghoul-on-ghoul violence lasted. After that fight, Kedrin pulled everyone together (“May the Light of Pelor shine upon us this hour”) - and blessed all and sundry - even the ghoul-befriending new guy.
Which left the clerics somewhere down the stairs – at least three, since the skinny, pale girl had never returned, and Geynor Ton had mentioned himself and a troglodyte. The room the clerics chose for their last stand was strange – 30 feet square, but with an 8-foot hole in the center of the room. A small stream of water ran from a crack at the base of one wall, meandering to the hole, whence it trickled into darkness. The final oddity was a simple, hand-operated elevator platform; now raised near the ceiling, it was clear the platform was designed to allow people to lower themselves into the blackness below.
Of course, these details barely registered to the blessed, battle-frenzied folks who poured in to challenge the clerics. Their attention was focused solely on the three figures in ochre robes now moving into action: All were casting spells, but the humans in the corners were still as they did so; the trog was not still, drifting forward over the hole, clearly buoyed by levitation magic.
Take one last loving glance at these antagonists. Imagine their fury and frustration at the ruin of their plans. Imagine, further, their arrogance, these people who have given up simple sanity for the promise of some greater payoff, something darker and far longer-lasting. Imagine them swearing to bring the party into the embrace of their Lord.
Now, imagine all of that undone; imagine their shattered minds exposed to the horrible gaze of their dread lord; imagine their agonies stretched into infinities, forever. Half a minute in the same room with Vig, Kedrin, Zeppo, Pho and Mojo, and their undoing was complete.
Vig shook off the initial fusillade of spells, protected by his rock-ribbed common sense and his years of training, and the group took advantage of the clerics' wasted opening. A sequence of blows from the massive half-orc left Geynor Ton reeling; his attention turned to Vig, he didn't notice Pho sliding behind him until her rapier-tip burst through his capacious gut, signalling the commencement of his eternity in Tharizdun's embrace. The skinny girl didn't fare much better, getting torn to shreds by Badger.
The levitating troglodyte, though, had the foresight to keep himself away from the fray from the beginning, thinking to lob spells while his movement advantage kept him safe. He didn't figure upon the sheer incendiary power of Mojo's scorching ray, though – the first changed his focus from 'destroy' to 'escape,' and the second ended him.
Zeppo hopped off the floor and changed into an eagle to scout down in the darkness. After confirming that the troglodyte was indeed dead, the group – its spell lists depleted and generally weary beyond understanding – decided to pack up their loot and head for home. Well, Hommlet, anyway.
OOC: Yes, the PCs got to the huge obelisk room in the moathouse, didn't explore it quite all the way, and left without knowing there was more weird shit down there. I'm posting the map of the room that into which Zeppo flew there at the end, primarily to taunt the players that they meeesed that sheeeet, mang.